5/4/2023 0 Comments Nexuiz code![]() From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organisational issues associated with a many user, one developer model. This includes all new GUI graphics elements, as well as reflective water and improved particles. ![]() On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released Jand 2.1 September 9, 2006. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. Soon afterward the project moved to the DarkPlaces Quake engine created by Forest Hale, who later also joined the project. Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Currently there are a few custom mods and maps used. Nexuiz supports most Quake modifications (although with varying functionality). It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. All these effects can be turned off to make the game run on older hardware. The graphics in Nexuiz use coronas, the bloom shader effect, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. Nexuiz is a FPS with nine weapons, 24 official maps and over 240 community created maps, as well as 15 player models. The logo is based on the Chinese character " 力" (Li), meaning strength. Nexuiz uses DarkPlaces, a significantly modified Quake engine. The current version, 2.5, was released on April 3, 2009. Version 1.0 was released on May 31, 2005. It is distributed under the GNU General Public License (GPL). It is a free game: source code is free software and data is free content. Nexuiz is a first-person shooter by Alientrap Software. X Window System (running under Linux, UNIX), Windows, Mac OS X 10.4 or newerġ GHz Pentium III or Athlon, 512 MB of RAM, GeForce 2 or equivalent, 400 MB disk space Please add more appropriate citations from reliable sources. ![]() Primary sources or sources affiliated with the subject are generally not sufficient for a Wikipedia article. This article needs references that appear in reliable third-party publications.
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